Blender at TECS workshop

Suzanne in a sparse game environment with coins.
Recently I was asked to give a 1 hour presentation on Game Design using Blender at Kettering University for a Teacher Enrichment in Computer Science (TECS) workshop. While I didn’t have a whole lot of time to put something together I thought that what I came up with was helpful and worth the time I did put in making it. I decided that I would post the material for others who might be interested in using the open-source 3D content creation suite Blender.
We only had an hour during the workshop and that made it difficult to both introduce the interface and cover the topic of Game Design using Blender. I tried to put something together that would introduce the interface, modeling objects, navigating 3D space, game design, and just Blender in general. I broke the tutorial out into 5 parts and unfortunately most participants only made it to part 3. I think the material does lend itself to being completed as a self-study so I’m posting it here. While walking around and seeing how people progressed and the questions they had both about blender and about the tutorial I think I’ve learned a number of things to help with future presentations and tutorials. If you do go through the tutorial I appreciate any suggestions for improving it or just comments in general.
The tutorial in pdf form: TECS_2009.pdf
Supporting files (includes the tutorial): tecs.zip


